Friday, December 28, 2007

show in sf


I'm playing a show in SF, the second in two weeks.
evan

Sunday, November 25, 2007

nds synth

The nds synth is almost done. I kind of busy with school and such so I haven't been posting too much. .. Well because, I spend enough time writing for that. Anyways, I am having problems with getting the fat libs to work across different flash cards. I'm not sure if it is the cards or the memory, it is very hard to figure it out when your tests live far anyway from. The second big issue is that the rom is crashing when it loads everything into memory at startup.. It seems to work only if I slow down processing with N^2 loops. I kind of think it might be due to the hardware because, I am using a slot 1 and slot 2 card to load the roms. So, I think that data might not be moving quickly enough into memory.. ahh maybe I should probably test this.

Tuesday, November 13, 2007

DS Synth Demo

Ok I haven't been keeping up with this blogger business... but it is never to late to start again. Well i have been working on this wav table synth for the nintendo ds. And I have got a rough demo together. It has sixteen mononphonic midi channel that you can control over wifi using the http://dsmidiwifi.tobw.net/.
You will need to load both this rom
LINK
and the sample
LINK
into the same directory to get this to work
The left and right directionals change what audio channel you are looking at. ... also all channels have been set to random.

evan

Wednesday, August 08, 2007



Ok,
I have been sitting on some of this stuff for awhile but.. here it is.
If you don't know already, i have these led button interfaces that I use with my custom reaktor patch.
here is video with info about the box
http://www.lostscience.org/buttons/highfi.mov
here is a super crappy live video
http://www.lostscience.org/buttons/live001.mov

I would like to have a better video for this stuff, so if anyone wants to come by and help me put something together that is better. I would be very greatful.

But anyway.. here is the first live set
http://www.lostscience.org/buttons/001.mp3

This is a test run of my newer set with different tracks.. kind of hackish near the end
http://www.lostscience.org/buttons/002.mp3

and here is a really old and short one
http://www.lostscience.org/buttons/evanMorris-Live%20Set001.mp3

I am also putting together an all classical glitch guitar set which should be done soon.

Also here is a little live glitch Reaktor patch that I have been working with in the core programming language.
warning there is some strange audio glitching that happens .. so if anyone knows how to fix it it would be great. Skrewell is included in the patch because, sin waves are the best way to test your well you sampling process works.

http://www.lostscience.org/buttons/glitchTWOa.zip


evan

Saturday, July 14, 2007

Music Blog

I have started a little music blog to share odd and obscure much with people I know if you would like access to it please send me an email. Most of the music on it will not be electronic for the most part, it will be more focussed on psych rock and things of that nature.
= 0

New Release..... I almost forgot

I have a new Hip Hop Remix Album that I released a few weeks ago on Lost Sciences records.





INFO:
www.lostscience.org

evanMorris-Hip Hop Remixes Vol#2

01-e40 feat. keak da sneak - tell me when to go(evanMorris remix).mp3
02-jeru_the_damaja-war(evanMorris remix).mp3
03-t-pain-iAmLoveWithStripper(evanMorris remix).mp3
04-aesop rock - Limelighter(evanMorris Remix).mp3
05-da youngstas ft. mobb deep-bloodshed and war(evanMorris remix).mp3
06-c-wray-whodafukareyou(evanMorris remix).mp3
07-Pussycat Dolls-Buttons(evanMorris remix).mp3
08-50 cent-candyshop(evanMorris Remix).mp3
09-raekwon-cutting_it_up_feat._ghostface_killah(evanMorris remix).mp3
10-Llyod Banks-on Fire (evanMorris remix).mp3
11-Sir Menelik-Physical Jewels(evanMorris remix).mp3
12-el da sensei-speakin(evanMorris remix).mp3
13-50 cent-littlebit(evanMorris Remix).mp3
14-kool keith-so intelligent(evanMorris remix).mp3

LINK

Friday, July 13, 2007

So what I am going to build?

Mr.Kelly ask what I was going to build? So, here are some random things that I think I could possibly do.
At this moment I looking to at least build something similar to the nanoloop to start out with.Since, the built in squares waves, noise, and wav tables would be a good place to start.Maybe with an added ability to change wave forms on the fly kind of like what the c64 chip does... maybe arp. or some effects. Though most of these will have a trade off on how much of the processor this would suck up.. I was thinking that since I am writing for the DS it would be nice to have the ability to draw wave tables in with the touch screen. I was also thinking about having the DS be kind of a hardware synth since, there exists software to send wifi midi data to the DS. So, you could send midi data out of fruityloops to the ds and have in play back stuff in it's grungy glory.

Stay in touch.. I will probably need people to beta test this in a few month what ever it ends up being.

; )

On to GBA sound programming

So I am finally almost at the end of the tunnel with my learning about how to program about the GBA and I have made it to the Audio Programming part. Too bad that TONC doesn't really describe anything useful about this subject in their tutorial. So, I had to spend a bunch of time digging around for some good resources about this subject.
Here are the links I found:
LINK
this is a good place to get an over view of all the non-sampled based audio channels, well expect for the wave table, the others are two square wave and a noise generators.
LINK
This is the more hardcore one. It isn't a good place to start when learning about Audio Programming because, it assumes that you already know more information then what is given to you in the TONC tutorial. So, it is best to start with the first one.

I still have a ways to go but I'm making some progress.

Friday, June 29, 2007

so you want to program for the gba

So, more then month into this my gba programming I have a learned a lot. The first and probably the most important was finding a good tutorial on this subject. The only one that I would recommend would be TONC. It has the most up to date information all aspects of gba development and even goes as far as to correct other tutorial faults.

That said this is definitely not for the weak. This has to be the most comprehensive field of programming because, you are deal with all aspects of programming, from binary math, assembly, memory management, interrupts, etc. making it enough to make any programs head spin. Though, with this said it is also extremely liberating in that it allows to have control over what the hardware is doing since, there is not operating system to deal with. For myself, I'm on the fence about how much I like this but, I keep tell myself that it will make me a better programmer.I how it does.

Monday, May 28, 2007

summer of c programming

So, I done with school for the summer and I'm right back at the Gameboy programming. It pretty slow going because, I'm still learning all the ins and outs of c syntax and structure. Things are that much more difficult because, I am having dealing with direct memory addresses, interrupts, registers, etc. since, the hardware does not have an operating system. I guess you could say that the game itself is the operating system So, needless to say it is really beating me down but, at least it is sunny in California.; )

Wednesday, May 16, 2007

schools done.. and the summer begins

I am done with school and now it is time to have some fun in the California sun.. or something like that. I hope to getting cracking on this thesis this weekend because, if I don't I might never get started. The process is pretty daunting but, as with all of my projects up to this point I just need to put my boots and get going!!!
; 0
evan

Monday, April 23, 2007

c programming

So, today I going start going over the basics of C for my ds project. The syntax is a little different that I am use to but I've been programming in python so it should be an improvement over that. I assuming the C will at least allow me to be able to have the basis to develop for a lot of other hardware devices since, most assembler for hardware always work with C.

Thursday, April 12, 2007

New Projects

So I have two new projects that I am being two work on.
The first is that I am going to add some small units to my 2nd box...(i should come up with a better name for this inteface ; ) ..) that will have things like faders and knobs installed in them. I am going to connect them to the main unit using ethernet cable(cat5), which will allow me to be able to reposition the box at different angles for a more optimal performance set up. The issue that I am debating about is to where to actually place the analog in card in relation to the box, it will either be inside the box or outside the main box and connecting to all the knob and fader boxes. Another problem it that I am going to have to have more they one cat5 connection in each fader/knob box since, the max number of singles connection I can get through one connect is 7 and plus one for ground.. which I guess isn't to bad since I am only thinking about adding 32 controls in total.
The second project is one that I have been slowly working up to over the past year or so, which is that I am going to develop some type of music software for the nintendo ds. I been talking about doing this for so long but, the fact that I have barely anytime when I am in school to do anything has been making my progress on this project extremely drawn out. Anyways, the idea I have it have some small modular synth environment that will be like a strip down version of Reaktor. This is only an idea and probably will evolve into something completely different because, I need to really get a grip on the platform a bit more before I can say for sure what it will be like. So, this will be my summer project and a very long summer it will be.
; )

Thursday, April 05, 2007

beyond the valleys of the dolls.. awesome!



Any movie about the an all girl group in the late 1960's is a plus.... but add Russ Meyer directing. Then you have a classic! Even Roger Ebert(you know from Siskel & Ebert) wrote the script. Go see it! NOW!

Monday, April 02, 2007

Keytar
I'm not sure why behringer is doing this but they must be confused of the decade we are in.
Wicker Man 1973
OK, this is one of the few movies I can say defines description. I guess you could call it a horror/thriller/musical but that really doesn't cover all of it. I would say the less you know the better it makes the surprise of see that music sweeter. Trust me... see it.
I would be even more interested to see how the Hollywood remake of this movie came out. I mean Nicholas Cage is it... yeah it's probably as interesting as watching a dog poop on the floor but, it will problem make you realize how crappy American movies have gotten.. well in case you haven't got the memo about that yet.
This is a newer version of my midi interface that a posted about here around a month ago.Ok these aren't the best video but it will give at least an idea of the size and brightness of my new box. The issue I have is that I do not have a video cam. anymore since I sold it to get the parts for this thing.( The video clips that are in this post are from my digital camera(picture)) I built a little reaktor patch to do the animating that is seen in the video. I'm might include some some of this kind of stuff in a different performance patch latter.
So, unless someone in the bay area wants to help make a video demo for this toy,
= )
this will be all that I can give you for awhile.

Basic Info about the box
Built under the ucapps midibox spec.
The buttons are from sparks electronics but, they do not directly work with the ucapps spec. I had to hack up the boards by scratching out connections and add connections in odd places. It wasn't impossible but it is kind of sketchy at parts.

Videos

Link
Link
Link












I have a track out on this compilation of great remixes of Twink

tracks.


You should check it out.(click on the picture for more info)






Thursday, January 18, 2007

New box pictures and the digital outs are fixed.











Friday, January 12, 2007

Digital Outs FIXED!
After going through a bunch of tests with Smash TV, I finally found out what the problem was with my digital out cards. It seems that the S0 pin that is furtherest from the first IC doesn't allow the signal to be passed to the board, but the one closest to the ic does. Go figure.
Well I'm off to finish off this thing!
evan

Wednesday, January 10, 2007

new box almost done.

The only issue I am have at the moment is the fact that my digital outs are not working right. I hope to have this fixed really soon. I am using these rubber buttons and boards from sparks that have led that sit underneatht the rubber button the look really sweat!!!
But here are some pictures all the same.